The mutants are entering places where they could not enter before, so there's an increased chance to meet them in npc populated areas. The mutants are making their way through the Zone in big hordes.
![stalker shadow of chernobyl oblivion lost stalker shadow of chernobyl oblivion lost](https://www.mobygames.com/images/promo/original/1540492883-4020624963.jpg)
Sometimes the army raids, sometimes they don't, this is totally random, too. A-LIFE- Now almost everything can happen, there's a chance to meet any NPC on any level. New level changers (NPP Stancia2 to Control Room, Control Room to Sarcophagus, Sarcophagus to NPP Stancia1, NPP Stancia1 to Pripyat, Cordon'to Dark Valley). The last portal teleports the actor to the court, so the game is open-ended, you can make your way back to the previous levels. Removed the scripted blowout from Stancia1 and the dead zone from Stancia2, so you can explorate the whole Power Plant. But if you are open to trying new things, OL adds the following (Copied from the readme) FREEPLAY- Although you can follow the storyline, it is not necessary, you can explore all levels without completing them, but you must have the decoder to be able to get to Monolith Control and NPP Stancia2.
![stalker shadow of chernobyl oblivion lost stalker shadow of chernobyl oblivion lost](https://gnd-tech.com/content/2018/07/stalker-lost-alpha-1024x563.jpg)
![stalker shadow of chernobyl oblivion lost stalker shadow of chernobyl oblivion lost](https://d.furaffinity.net/art/selker/1206640120/1206640120.selker_oblivion_lost.jpg)
Xruntime said: "How does this make the game less boring, Demilich? From what the other user said, it just looks like a bunch of weather effects and other graphical enhancements, and very few actual gameplay changes? The vehicles are the main thing that look interesting." It doesn't make the game less boring if that's what you think, so if it is go play something else.